Total of 60+0 cards: 20 Rares, 20 Uncommons, 20 Commons, and 0 Known Specials.
I need 16 Rares, 11 Uncommons, 8 Commons, and 0 Known Specials.
CARDS
[20 Rares, 20 Uncommons, 20 Commons, and 0 Known Specials]
01/60 Blend In (Common) X2 +1 Def, Luck (1-3 Pt. units): +1
Def, As Objective: 9 Def, 1 Pt.
02/60 Blind Luck (Common) X2 +1 Def, Luck (1-3 Pt. units):
Prevent 1 Dmg to your unit for each 6 in your base roll, As Objective: 9 Def,
1 Pt.
04/60 Evasive Action (Common) X2 +1 Def, Veteran: +2 Def, As
Objective: 9 Def, 1 Pt.
06/60 Insignifigant Threat (Common) X2 +1 Def, Ruthless: +2
Def vs. units that have fewer build stars than your unit, As Objective: 9 Def,
2 Pts.
08/60 No Mistakes (Common) X2 +1 Atk, Ruthless: +1 Atk, As
Objective: 9 Def, 2 Pts.
10/60 Power of Green (Common) X1 +1 Dmg, Luck (1-3 Pt. units):
+1 Dmg, If the opposing unit is not destroyed, remove all dmg counters from
it after the battle, As Objective: 8 Def, 2 Pts.
11/60 Punish the Weak (Common) X2 +1 Atk, Ruthless: +2 Atk
vs. units that have fewer build stars than your unit, As Objective: 9 Def, 2
Pts.
12/60 Saving a Friend (Common) X1 +1 Def, Force (any): +3 Def
if your unit has dmg counters on it, As Objective: 9 Def, 1 Pt.
13/60 Slink Away (Common) X2 +1 Def, Ruthless: +2 Def, As Objective:
9 Def, 2 Pts.
16/60 Wingmen (Common) X1 +1 Atk, Veteran: +2 Atk if you have
two or more friendly units in your unit’s zone that have the same number
of build stars, As Objective: 9 Def, 1 Pt.
18/60 Imperial Bounty (Common) X2 Objective: Your Ruthless
units get +1 Atk during combat actions and strike actions, 11 Def, 2 Pts.
20/60 Watto’s Junk Shop (Common) X1 Objective: Whenever
one of your units destroys an opposing unit, you may discard a card from your
hand and draw a card, 10 Def, 2 Pts.
24/60 Crossfire (Uncommon) X1 +1 Atk, Leader: For each 1 Dmg
dealt to your unit, deal 1 Dmg to the opposing unit after the battle, As Objective:
9 Def, 2 Pts.
29/60 Mad Rush (Uncommon) X1 +1 Atk, Blaster: Both units get
+2 Dmg this battle, As Objective: 9 Def, 2 Pts.
30/60 Misdirection (Uncommon) X1 +1 Def, Leader: If you beat
your opponent’s base roll, choose an objective in play. That objective
is discarded and replaced with a face-down objective, As Objective: 9 Def, 1
Pt.
31/60 Noble Sacrifice (Uncommon) X1 +1 Def, Veteran: If your
unit would be dealt Dmg, you may instead deal that Dmg to another friendly unit
in your unit’s zone, As Objective: 9 Def, 1 Pt.
32/60 Perfect Accuracy (Uncommon) X2 +1 Atk, Ruthless: +1 Dmg,
Ignore any effects that prevent or reduce Dmg this battle, As Objective: 9 Def,
2 Pts.
33/60 Scum and Villainy (Uncommon) X1 +1 Def, Leader: +2 Atk
vs. units that have no affiliation, As Objective: 9 Def, 2 Pts.
35/60 Supreme Confidence (Uncommon) X2 +1 Def, Ruthless: +3
Def vs. units that have fewer build stars than your unit, As Objective: 9 Def,
2 Pts.
38/60 Carbonite Chamber (Uncommon) X1 Objective: Whenever an
opponent plays a Force card or a Luck card, your unit gets +1 Atk and +1 Def,
12 Def, 2 Pts.
40/60 Mos Eisley Cantina (Uncommon) X2 Objective: When you
take a combat action, choose a unit you chose to battle. That unit and its defender
battle up to three times, or until one of them is destroyed, 9 Def, 1 Pt.
41/60 4-LOM (Rare) X1 +1 Def, Ruthless: +1 Atk, If the opposing
unit misses, your unit deals Dmg even if its attack missed, As Objective: 9
Def, 1 Pt.
44/60 Dengar (Rare) X1 +1 Atk, Luck (1-3 Pt. units): You may
choose to deal 2 Dmg to both units after the battle, As Objective: 9 Def, 2
Pts.
49/60 Zuckuss (Rare) X2 +1 Dmg, Ruthless: If your unit misses
and is not destroyed, you may choose to have the units battle again after the
battle, As Objective: 9 Def, 1 Pt.
52/60 Imperial Blockade (Rare) X1 Objective: Deal 1 Dmg to
opposing units when they move out of this objective’s zone as part of
a move action, 9 Def, 1 Pt.
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