Star Wars at T-Rob.com


 Star Wars at T-Rob.com


Welcome to T. Rob's Star Wars Pocketmodel TCG
CARDS Checklist -- Scum & Villainy
Release Date: July 2008
(X determines how many I have)


Total of 60+0 cards: 20 Rares, 20 Uncommons, 20 Commons, and 0 Known Specials.

I need 16 Rares, 11 Uncommons, 8 Commons, and 0 Known Specials.

CARDS
[20 Rares, 20 Uncommons, 20 Commons, and 0 Known Specials]
01/60 Blend In (Common) X2 +1 Def, Luck (1-3 Pt. units): +1 Def, As Objective: 9 Def, 1 Pt.
02/60 Blind Luck (Common) X2 +1 Def, Luck (1-3 Pt. units): Prevent 1 Dmg to your unit for each 6 in your base roll, As Objective: 9 Def, 1 Pt.
04/60 Evasive Action (Common) X2 +1 Def, Veteran: +2 Def, As Objective: 9 Def, 1 Pt.
06/60 Insignifigant Threat (Common) X2 +1 Def, Ruthless: +2 Def vs. units that have fewer build stars than your unit, As Objective: 9 Def, 2 Pts.
08/60 No Mistakes (Common) X2 +1 Atk, Ruthless: +1 Atk, As Objective: 9 Def, 2 Pts.
10/60 Power of Green (Common) X1 +1 Dmg, Luck (1-3 Pt. units): +1 Dmg, If the opposing unit is not destroyed, remove all dmg counters from it after the battle, As Objective: 8 Def, 2 Pts.
11/60 Punish the Weak (Common) X2 +1 Atk, Ruthless: +2 Atk vs. units that have fewer build stars than your unit, As Objective: 9 Def, 2 Pts.
12/60 Saving a Friend (Common) X1 +1 Def, Force (any): +3 Def if your unit has dmg counters on it, As Objective: 9 Def, 1 Pt.
13/60 Slink Away (Common) X2 +1 Def, Ruthless: +2 Def, As Objective: 9 Def, 2 Pts.
16/60 Wingmen (Common) X1 +1 Atk, Veteran: +2 Atk if you have two or more friendly units in your unit’s zone that have the same number of build stars, As Objective: 9 Def, 1 Pt.
18/60 Imperial Bounty (Common) X2 Objective: Your Ruthless units get +1 Atk during combat actions and strike actions, 11 Def, 2 Pts.
20/60 Watto’s Junk Shop (Common) X1 Objective: Whenever one of your units destroys an opposing unit, you may discard a card from your hand and draw a card, 10 Def, 2 Pts.
24/60 Crossfire (Uncommon) X1 +1 Atk, Leader: For each 1 Dmg dealt to your unit, deal 1 Dmg to the opposing unit after the battle, As Objective: 9 Def, 2 Pts.
29/60 Mad Rush (Uncommon) X1 +1 Atk, Blaster: Both units get +2 Dmg this battle, As Objective: 9 Def, 2 Pts.
30/60 Misdirection (Uncommon) X1 +1 Def, Leader: If you beat your opponent’s base roll, choose an objective in play. That objective is discarded and replaced with a face-down objective, As Objective: 9 Def, 1 Pt.
31/60 Noble Sacrifice (Uncommon) X1 +1 Def, Veteran: If your unit would be dealt Dmg, you may instead deal that Dmg to another friendly unit in your unit’s zone, As Objective: 9 Def, 1 Pt.
32/60 Perfect Accuracy (Uncommon) X2 +1 Atk, Ruthless: +1 Dmg, Ignore any effects that prevent or reduce Dmg this battle, As Objective: 9 Def, 2 Pts.
33/60 Scum and Villainy (Uncommon) X1 +1 Def, Leader: +2 Atk vs. units that have no affiliation, As Objective: 9 Def, 2 Pts.
35/60 Supreme Confidence (Uncommon) X2 +1 Def, Ruthless: +3 Def vs. units that have fewer build stars than your unit, As Objective: 9 Def, 2 Pts.
38/60 Carbonite Chamber (Uncommon) X1 Objective: Whenever an opponent plays a Force card or a Luck card, your unit gets +1 Atk and +1 Def, 12 Def, 2 Pts.
40/60 Mos Eisley Cantina (Uncommon) X2 Objective: When you take a combat action, choose a unit you chose to battle. That unit and its defender battle up to three times, or until one of them is destroyed, 9 Def, 1 Pt.
41/60 4-LOM (Rare) X1 +1 Def, Ruthless: +1 Atk, If the opposing unit misses, your unit deals Dmg even if its attack missed, As Objective: 9 Def, 1 Pt.
44/60 Dengar (Rare) X1 +1 Atk, Luck (1-3 Pt. units): You may choose to deal 2 Dmg to both units after the battle, As Objective: 9 Def, 2 Pts.
49/60 Zuckuss (Rare) X2 +1 Dmg, Ruthless: If your unit misses and is not destroyed, you may choose to have the units battle again after the battle, As Objective: 9 Def, 1 Pt.
52/60 Imperial Blockade (Rare) X1 Objective: Deal 1 Dmg to opposing units when they move out of this objective’s zone as part of a move action, 9 Def, 1 Pt.


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