Star Wars at T-Rob.com


 Star Wars at T-Rob.com


Welcome to T. Rob's Star Wars Pocketmodel TCG
CARDS Checklist -- Order 66
Release Date: March 2008
(X determines how many I have)


Total of 60+0 cards: 20 Rares, 20 Uncommons, 20 Commons, and 0 Known Specials.

I need 15 Rares, 11 Uncommons, 9 Commons, and 0 Known Specials.

CARDS
[20 Rares, 20 Uncommons, 20 Commons, and 0 Known Specials]
03/60 Big Guns (Common) X1 +1 Dmg, Blaster: +1 Atk, As Objective: 9 Def, 1 Pt.
04/60 Crack Shot
(Common) X3 +1 Atk, Elite: +2 Atk, As Objective: 9 Def, 1 Pt.
05/60 Elite Detachment (Common) X1 +1 Atk, Elite: +3 Atk against Jedi units, As Objective: 9 Def, 2 Pts.
06/60 Escort Duty (Common) X1 +1 Atk, Lasers: +3 Atk if there is at least one other friendly 4 Pt. or 5 Pt. unit in this unit's zone, As Objective: 9 Def, 1 Pt.
07/60 Established Position (Common) X1 +1 Def, Transport: +2 Def vs. ground units, As Objective: 9 Def, 1 Pt.
09/60 Fancy Flying (Common) X2 +1 Def, Airborne: +2 Def, As Objective: 9 Def, 1 Pt.
13/60 Hover (Common) X2 +1 Atk, Airborne: +2 Atk vs. ground units, As Objective: 9 Def, 1 Pt.
14/60 Security Records (Common) X1 +1 Def, Force (Any): After this battle, you may look at an opposing face-down objective, As Objective: 9 Def, 1 Pt.
16/60 Tactical Deployment (Common) X2 +1 Atk, Sgt: +1 Dmg, +1 Def, As Objective: 9 Def, 1 Pt.
17/60 Teamwork (Common) X1 +1 Atk, Trooper: This combat action, your unit gets +2 Atk vs. Separatist units, As Objective: 8 Def, 1 Pt.
20/60 Zett Jukassa (Common) X1 Objective: Your objectives get +2 Def vs. Elite units, 11 Def, 2 Pts.
25/60 Hate Leads to Suffering (Uncommon) X1 +1 Atk, Force (Any 1-3 Pt. unit): If this unit has damage counters on it, deal 2 Dmg to the opposing unit. If it is destroyed, end this battle, As Objective: 8 Def, 1 Pt.
28/60 Jedi Determination (Uncommon) X1 +1 Def, Force (Any Jedi unit): +2 Def unless your opponent's card is a Force card, As Objective: 8 Def, 1 Pt.
30/60 Peacekeepers (Uncommon) X3 +1 Def, Elite: After this combat action, you may move up to 5 Pts. of opposing units in your home zone to the contested zone, As Objective: 9 Def, 2 Pts.
33/60 Search and Destroy (Uncommon) X2 +1 Atk, Elite: If either die in your base roll is a 5 or 6, you may search your opponent's deck and choose one objective card. The card is discarded and the opponent reshuffles his or her deck, As Objective: 9 Def, 2 Pts.
34/60 Strafing Run (Uncommon) X1 +1 Dmg, Airborne: If this unit damages an opposing ground unit, deal 1 Dmg to another opposing ground unit in this unit's zone, As Objective: 9 Def, 1 Pt.
35/60 Tailgunner (Uncommon) X1 +1 Def, Airborne: If this unit is not destroyed, deal 1 Dmg to another opposing unit in this unit's zone that was not chosen this combat action, As Objective: 8 Def, 1 Pt.
36/60 Unlikely Escape (Uncommon) X2 +1 Def, Force (Any 1-3 Pt. ground unit): If this unit would be destroyed, instead put it into your home zone with a number of damage counters equal to its Shields -1, As Objective: 8 Def, 1 Pt.
39/60 Mace Windu (Uncommon) X1 Objective: An opponent striking this objective may choose only one unit to strike. You may discard this objective from play during a battle involving a friendly Mace Windu's unit to ignore the effect of one face-up objective in play until after the battle. Then replace this objective with a face-down objective, 12 Def, 1 Pt.
40/60 Stass Allie (Uncommon) X1 Objective: When you take a strike action, you may choose an extra 1 Pt. of units to strike. You may discard this objective from play during a strike involving a friendly Stass Allie's unit to give that unit +4 Atk. Then replace this objective with a face-down objective, 10 Def, 2 Pts.
42/60 Air Superiority (Rare) X1 +1 Atk, Airborne: +2 Dmg against ground units if there are no opposing Airborne units in this unit's zone, As Objective: 8 Def, 1 Pt.
45/60 Commander Cody (Rare) X1 +1 Dmg, Luck (Any ground unit): If this unit is the attacker, it deals damage before the defender. If the defender is destroyed, end this battle, As Objective: 8 Def, 1 Pt.
48/60 Commander Thire (Rare) X1 +1 Atk, Elite: This combat action, your opponent's maximum hand size is reduced by one, As Objective: 9 Def, 2 Pts.
51/60 Captured Jedi Temple (Rare) X1 Objective: When an opposing unit strikes one of your objectives and fails, immediately move it to the contested zone, 13 Def, 2 Pts.
55/60 Darth Vader (FOIL) (Rare) X1 +1 Dmg, Elite: +2 Atk and +1 Dmg, As Objective: 9 Def, 2 Pts.


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