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Welcome to T. Rob's Star Wars Pocketmodel TCG
CARDS Checklist -- Ground Assault
Release Date: November 2007
(X determines how many I have)


Total of 120+1 cards: 40 Rares, 40 Uncommons, 40 Commons, and 1 Known Special.

I need 26 Rares, 16 Uncommons, 16 Commons, and 0 Known Specials.

CARDS
[40 Rares, 40 Uncommons, 40 Commons, and 1 Known Special]
001/120 Advancing Assault (Common) X2 +1 Atk, Trooper: If the opposing unit is destroyed on your turn, you may move your unit one zone after this battle, As Objective: 7 Def, 2 Pts.
002/120 Aerial Assault (Common) X1 +1 Def, Laser: +3 Atk vs. ground units, As Objective: 8 Def, 2 Pts.
003/120 Anger Leads to Hate (Common) X2 +1 Def, Force (1-3 Pt. units): +1 Atk for each damage counter on your unit, As Objective: 8 Def, 2 Pts.
002/120 Aerial Assault
(Common) X1 +1 Def, Laser: +3 Atk against ground units, As Objective: 8 Def, 2 Pts.
005/120 Attack from Within
(Common) X3 +1 Atk, Blaster: +1 Atk, +1 Dmg if the opposing unit has more build stars than your unit, As Objective: 8 Def, 2 Pts.
007/120 Blast the Droids (Common) X1 +1 Dmg, Blaster: +1 Atk, +1 Dmg vs Battle Droid units, As Objective: 7 Def, 2 Pts.
008/120 Blizzard (Common) X3 +1 Atk, Armor: +4 Def against non-ground units, As Objective: 8 Def, 2 Pts.
011/120 Cover Fire (Common) X1 +1 Atk, Laser: +2 Def.
012/120 Defensive Line (Common) X2 +1 Def, Battle Droid: +1 Atk, As Objective: 8 Def, 2 Pts.
013/120 Deflect Shot (Common) X2 +1 Def, Battle Droid: +1 Def, As Objective: 9 Def, 2 Pts.
015/120 Ewok Ambush (Common) X2 +1 Def, Armor: If you beat your opponent's base roll, the opposing unit deals no damage, As Objective: 8 Def, 2 Pts.
018/120 Gungan Boomers (Common) X1 +1 Dmg, Torpedo: +1 Dmg, As Objective: 8 Def, 1 Pt.
021/120 Jar Jar's Strategy (Common) X1 +1 Def, Leader: Both units get +3 Def, As Objective: 8 Def, 3 Pts.
023/120 Jedi Leap (Common) X3 +1 Def, Force (1-3 Pt. units): +2 Def against ground units, As Objective: 9 Def, 2 Pts.
024/120 Jedi Reach (Common) X1 +1 Atk, Force (1-3 Pt. units): +2 Atk against ground units, As Objective: 9 Def, 2 Pts.
025/120 Narrow Escape (Common) X1 +1 Def, Luck (1 Pt. units): If your unit is destroyed, put it into your home zone instead of your reserves, As Objective: 8 Def, 1 Pt.
027/120 Pursuit Fire (Common) X3 +1 Atk, Turbolaser: +2 Atk against 1-3 Pt. units, As Objective: 7 Def, 1 Pt.
028/120 Rebel Stand (Common) X1 +1 Def, Leader: +2 Def if at least one friendly Trooper unit is in your zone, As Objective: 8 Def, 1 Pt.
031/120 Slow Advance (Common) X1 +1 Atk, Trooper: +1 Atk, As Objective: 8 Def, 2 Pts.
032/120 Stormtroopers (Common) X2 +1 Def, Transport: +1 Atk, As Objective: 9 Def, 2 Pts.
033/120 Tight Formation (Common) X1 +1 Dmg, Battle Droid: +2 Def, As Objective: 7 Def, 2 Pts.
034/120 Timely Surrender (Common) X2 +1 Def, Armor: If both units hit, neither deals damage, As Objective: 7 Def, 2 Pts.
035/120 Echo Base Command Post (Common) X3 Objective: 9 Def, 3 Pts., Your Rebel units get +1 Atk during battles and strikes.
038/120 Hoth Drop Zone (Common) X3 Objective: 8 Def, 4 Pts., Your Imperial units get +1 Atk during battles and strikes.
040/120 Theed Royal Palace (Common) X3 Objective: 8 Def, 2 Pts., After any battle, you may discard any number of cards and then refill your hand.
042/120 Anticipation (Uncommon) X1 +1 Def, Force (Any 1-3 Pt. units): If your opponent plays a card with an attack combat bonus or a damage combat bonus, that combat bonus is ignored, As Objective: 8 Def, 1 Pt.
043/120 Antivehicle Barrage (Uncommon) X1 +1 Dmg, Blaster: Opposing unit's Armor power ability is ignored, As Objective: 8 Def, 3 Pts.
044/120 Assault the Shields (Uncommon) X3 +1 Atk, Armor: The opposing unit's Shield icon and power match ability are ignored, As Objective: 7 Def, 1 Pt.
047/120 Bottleneck (Uncommon) X1 +1 Dmg, Transport: +3 Atk, opposing unit gets +2 Atk, As Objective: 7 Def, 1 Pt.
049/120 Chain Blast (Uncommon) X2 +1 Atk, Battle Droid: If the opposing unit is destroyed, deal 1 dmg to another opposing unit in your unit's zone, As Objective: 8 Def, 2 Pts.
051/120 Damaged Control Ship (Uncommon) X1 +1 Atk, Transport: All Battle Droid abilities are ignored, As Objective: 8 Def, 2 Pts.
053/120 Droid Command Officer (Uncommon) X1 +1 Def, Leader: +1 Dmg for each friendly Battle Droid unit in your unit's zone, As Objective: 7 Def, 1 Pt.
054/120 Droid Patrol (Uncommon) X1 +1 Def, Battle Droid: +1 Atk, As Objective: 8 Def, 2 Pts.
055/120 Ewok Squad (Uncommon) X1 +1 Dmg, Trooper: +3 Atk against Imperial units, As Objective: 8 Def, 2 Pts.
056/120 Fallen Comrade (Uncommon) X2 +1 Atk, Trooper: +1 Dmg for each other friendly unit destroyed this turn, As Objective: 8 Def, 1 Pt.
058/120 Find Cover (Uncommon) X1 +1 Def, Armor: +3 Def against 3-4 Pt. units, As Objective: 8 Def, 2 Pts.
060/120 Galactic Marines (Uncommon) X1 +1 Atk, Transport: +1 Atk, if your opponent's card is a Force card, your unit gets +2 Dmg, As Objective: 8 Def, 2 Pts.
062/120 Logray (Uncommon) X2 +1 Def, Trooper: +3 Atk against Imperial units, As Objective: 8 Def, 2 Pts.
064/120 Missile Barrage (Uncommon) X1 +1 Atk, Torpedo: +1 Atk for each other friendly unit in your unit's zone that has your unit's affiliation, As Objective: 8 Def, 2 Pts.
066/120 Ruthless Tactics (Uncommon) X1 +1 Atk, Battle Droid: +1 Atk, +1 Dmg, As Objective: 7 Def, 1 Pt.
067/120 Scout Trooper (Uncommon) X1 +1 Atk, Armor: +1 Atk, You may look at your opponent's hand after this battle after he or she refills his or her hand, As Objective: 7 Def, 2 Pts.
068/120 Snowtroopers (Uncommon) X3 +1 Dmg, Trooper: +1 Atk, +1 Dmg. against Rebel units, As Objective: 8 Def, 1 Pt.
070/120 Submerged Attack (Uncommon) X2 +1 Def, Battle Droid: +1 Atk for each Battle Droid unit in your zone, As Objective: 8 Def, 2 Pts.
071/120 Tauntaun Patrol (Uncommon) X2 +1 Def, Blaster: +3 Def against Imperial units, As Objective: 7 Def, 2 Pts.
072/120 Tow Cables (Uncommon) X1 +1 Dmg, Force (1-3 Pt. units): -2 attack. If your unit hits an opposing ground unit that has more build stars, and it is not hit, the opposing unit is destroyed, As Objective: 8 Def, 2 Pts.
077/120 Endor Base Outer Door (Uncommon) X1 Objective: 11 Def, 3 Pts., Whenever this objective would be destroyed, roll a die. On a 5 or 6 it is not destroyed instead.
078/120 Rebel Bunker (Uncommon) X3 Objective: 9 Def, 3 Pts., Your ground units get +1 Def.
079/120 Staging Arena (Uncommon) X1 Objective: 10 Def, 2 Pts., Whenever one of your units uses a Carrier match ability, it may deploy an extra 1 Pt. of units if it deploys only ground units.
080/120 Support Ship (Uncommon) X2 Objective: 9 Def, 1 Pt., When this objective is revealed, if you have a unit in the contested zone, put up to 3 Pts. of ground units from your reserves into the contested zone.
081/120 Boss Nass (Rare) X1 +1 Atk, Leader: You may replace one of your objectives with a face-up objective card from your hand after this battle, As Objective: 8 Def, 2 Pts.
081/120 Boss Nass (Foil) (Alternate Winner) (Rare) X2 +1 Atk, Leader: You may replace one of your objectives with a face-up objective card from your hand after this battle, As Objective: 8 Def, 2 Pts.
083/120 Chewbacca (Rare) X2 +1 Dmg, Blaster: +1 Dmg. for each 5 or 6 in your base roll, As Objective: 8 Def, 2 Pts.
083/120 Chewbacca (Foil) (Alternate Winner) (Rare) X2 +1 Dmg, Blaster: +1 Dmg. for each 5 or 6 in your base roll, As Objective: 8 Def, 2 Pts.
083/120 Chewbacca (Foil) (Alternate) (Rare) X1 +1 Dmg, Blaster: +1 Dmg. for each 5 or 6 in your base roll, As Objective: 8 Def, 2 Pts.
084/120 Chief Chirpa (Rare) X1 +1 Dmg, Leader: +1 Atk for each Rebel unit in your unit's zone, As Objective: 8 Def, 2 Pts.
086/120 Count Dooku (Rare) X1 +1 Dmg, Battle Droid: +1 Atk, +1 Dmg if your unit is hit, As Objective: 8 Def, 2 Pts.
089/120 IG-100 MagnaGuard (Foil) (Alternate Winner) (Rare) X2 +1 Def, Battle Droid: +3 Dmg if you have three or more Separatist units in your unit's zone, As Objective: 7 Def, 3 Pts.
089/120 IG-100 MagnaGuard (Foil) (Alternate) (Rare) X1 +1 Def, Battle Droid: +3 Dmg if you have three or more Separatist units in your unit's zone, As Objective: 7 Def, 3 Pts.
091/120 Lama Su (Foil) (Alternate Winner) (Rare) X2 +1 Atk, Shield: +1 Def, This combat action, your ground units gain Transport, As Objective: 7 Def, 1 Pt.
091/120 Lama Su (Foil) (Alternate) (Rare) X1 +1 Atk, Shield: +1 Def, This combat action, your ground units gain Transport, As Objective: 7 Def, 1 Pt.
095/120 Nute Gunray (Rare) X1 +1 Def, Leader: +1 Atk for each friendly Battle Droid unit in your unit's army, As Objective: 8 Def, 2 Pts.
098/120 R2-D2 (Rare) X1 +1 Def, Droid: After this battle, remove a damage counter from every friendly unit in your unit's zone, As Objective: 8 Def, 1 Pt.
098/120 R2-D2 (Foil) (Alternate Winner) (Rare) X2 +1 Def, Droid: After this battle, remove a damage counter from every friendly unit in your unit's zone, As Objective: 8 Def, 1 Pt.
098/120 R2-D2 (Foil) (Alternate) (Rare) X1 +1 Def, Droid: After this battle, remove a damage counter from every friendly unit in your unit's zone, As Objective: 8 Def, 1 Pt.
099/120 Rune Haako (Foil) (Alternate Winner) (Rare) X2 +1 Dmg, Turbolaser: Each unit uses the opposing unit's damage value, As Objective: 7 Def, 1 Pt.
099/120 Rune Haako (Foil) (Alternate) (Rare) X1 +1 Dmg, Turbolaser: Each unit uses the opposing unit's damage value, As Objective: 7 Def, 1 Pt.
100/120 Wampa (Rare) X1 +1 Dmg, Luck: The player with the highest base roll may destroy a 1 Pt. unit in your unit's zone not involved in this battle. As Objective: 8 Def, 2 Pts.
100/120 Wampa (Foil) (Alternate Winner) (Rare) X2 +1 Dmg, Luck: The player with the highest base roll may destroy a 1 Pt. unit in your unit's zone not involved in this battle. As Objective: 8 Def, 2 Pts.
100/120 Wampa (Foil) (Alternate) (Rare) X1 +1 Dmg, Luck: The player with the highest base roll may destroy a 1 Pt. unit in your unit's zone not involved in this battle. As Objective: 8 Def, 2 Pts.
101/120 Arena (Rare) X2 Objective: 10 Def, 3 Pts., If one of your units strikes and destroys an objective, you may also take a combat action that turn using units that were chose to strike but didn't.
102/120 Echo Base Hangar Bay (Rare) X1 Objective: 12 Def, 2 Pts., You may attack with an extra 1 Pt. of units when you take a combat action.
109/120 Darth Vader (Rare) (Foil) X1 +1 Dmg, Armor: +1 Atk, +1 Def, Reduce damage dealt to your unit by 1, As Objective: 8 Def, 2 Pts.
111/120 General Grievous (Rare) (Foil) X1 +1 Atk, Battle Droid: If opposing unit is destroyed but your unit is not, it may attack another unit in its zone after this battle, As Objective: 7 Def, 2 Pts.
112/120 General Veers (Rare) (Foil) X1 +1 Atk, Leader: +1 Atk, If it is not destroyed, any friendly ground unit that is chosen to battle this turn may move after this battle, As Objective: 8 Def, 2 Pts.
119/120 Wicket (Rare) (Foil) X1 +1 Atk, Trooper: +1 Atk for each Rebel unit in your unit's zone, As Objective: 8 Def, 2 Pts.
120/120 Yoda (Rare) (Foil) X1 +1 Def, Armor: Prevent all damage dealt to your unit, Deal 1 dmg to a friendly unit in this unit's zone after this battle, As Objective: 7 Def, 2 Pts.
S7 Echo Base (Rare) X1 Objective: 9 Def, 3 Pts., When this objective is revealed, put a Hoth Shield Generator into play in front of one of your objectives. That objective gains the Hoth Shield Generator's ability. If Echo Base leaves play, remove Hoth Shield Generator from play.


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