Total of 120+8 cards: 40 Rares, 40 Uncommons, 40 Commons, and 8 Known Specials.
I need 14 Rares, 3 Uncommons, 3 Commons, and 1 Known Special.
CARDS
[40 Rares, 40 Uncommons, 40 Commons, and 8 Known Specials]
001/120 Astromech Droid (Common) X2 +1 Def, Droid: +1 Def,
As Objective: 10 Def, 2 Pts.
002/120 Balanced Calculation (Common) X3 +1 Def, Leader: Destroy
another friendly troop in your unit's zone to give +3 Def, As Objective: 9 Def,
2 Pts.
003/120 Concentration (Common) X3 +1 Def, Luck (1-3 Pts.):
+1 Atk, As Objective: 8 Def, 1 Pt.
004/120 Concussion Missile (Common) X1 +1 Atk, Torpedoes: If
your unit hits, roll a die. On a 4-6 it gets +2 Dmg, As Objective: 9 Def, 2
Pts.
005/120 Coordination (Common) X3 +1 Atk, Leader: +2 Atk, As
Objective: 8 Def, 1 Pt.
006/120 Damaging Shot (Common) X3 +1 Atk, Lasers: +1 Dmg, As
Objective: 9 Def, 1 Pt.
007/120 Defensive Fire (Common) X3 +1 Def, Turbolasers: +2
Def against 4-5 Pt. units, As Objective: 8 Def, 2 Pts.
008/120 Defensive Roll (Common) X3 +1 Def, Torpedoes: +1 Def,
As Objective: 9 Def, 1 Pt.
009/120 Dogfighting (Common) X3 +1 Def, Lasers: +3 Atk vs.
Laser units, As Objective: 9 Def, 1 Pt.
010/120 Don't Get Cocky (Common) X3 +1 Atk, Luck (1-3 Pts.):
+1 Dmg, As Objective: 8 Def, 1 Pt.
011/120 Easy Target (Common) X3 +1 Dmg, Turbolasers: +2 Atk
vs. 4-5 Pt. units, As Objective: 8 Def, 2 Pts.
012/120 Elite Trooper (Common) X2 +1 Atk, Lasers: +3 Atk against
Soldier units, As Objective: 9 Def, 1 Pt.
013/120 Face Off (Common) X0
014/120 Hard Turn (Common) X3 +1 Def, Torpedo: Reduce Dmg dealt
to your unit by 1, As Objective: 9 Def, 1 Pt.
015/120 Inspired (Common) X3 +1 Atk, Soldier: +1 Atk for each
other friendly Soldier unit in your unit's zone, As Objective: 10 Def, 1 Pt.
016/120 Interceptor (Common) X3 +1 Dmg, Lasers: +3 Atk vs Torpedo
units, As Objective: 9 Def, 1 Pt.
017/120 Jedi Meditation (Common) X3 +1 Def, Force (1-3 Pts.):
+1 Atk, As Objective: 9 Def, 1 Pt.
018/120 Jedi Precision (Common) X3 +1 Atk, Force (1-3 Pts.)
+1 Atk, As Objective: 9 Def, 1 Pt.
019/120 Jedi Reflexes (Common) X2 +1 Def, Force (1-3 Pts.):
+1 Def, As Objective: 9 Def, 1 Pt.
020/120 Jedi Sacrifice (Common) X3 +1 Def, Force (1-3 Pts.):
If you beat or tie your opponent's base roll, both units hit, As Objective:
9 Def, 1 Pt.
021/120 Jedi Strength (Common) X3 +1 Def, Force (1-3 Pts.):
+1 Dmg, As Objective: 9 Def, 1 Pt.
022/120 Jedi Wisdom (Common) X3 +1 Atk, Force (1-3 Pts.): +1
Def, As Objective: 9 Def, 1 Pt.
023/120 Lucky Break (Common) X3 +1 Atk, Luck (1-3 Pts.): +1
Def, As Objective: 8 Def, 1 Pt.
024/120 Maintenance Droid (Common) X1 +1 Def, Droid: Reduce
dmg dealt to your unit by 1, As Objective: 8 Def, 1 Pt.
025/120 Pick Off (Common) X3 +1 Def, Luck (1-3 Pts.): +1 Dmg,
As Objective: 8 Def, 1 Pt.
026/120 Pinpoint Accuracy (Common) X3 +1 Atk, Lasers: +1 Atk,
As Objective: 9 Def, 1 Pt.
027/120 Protocol Droid (Common) X3 +1 Def, Droid: +2 Def, As
Objective: 9 Def, 1 Pt.
028/120 Proton Torpedo (Common) X3 +1 Dmg, Torpedo: +3 Dmg
and your unit's atk misses if either die in your opponent's base roll is a 6,
As Objective: 9 Def, 1 Pt.
029/120 Reasonable Risk (Common) X3 +1 Def, Leader: Destroy
another friendly Soldier unit in your unit's zone to give your unit +4 Atk,
As Objective: 9 Def, 1 Pt.
030/120 Redirect Power (Common) X3 +1 Def, Lasers: Both units
in this battle get +2 Def, As Objective: 10 Def, 1 Pt.
031/120 Scatter Offense (Common) X2 +1 Def, Carrier: +1 Atk,
As Objective: 9 Def, 1 Pt.
032/120 Scoundrel's Luck (Common) X3 +1 Def, Luck (1-3 Pts.):
Reduce dmg dealt to your unit by 1, As Objective: 8 Def, 1 Pt.
033/120 Screen Defense (Common) X3 +1 Def, Carrier: +2 Def,
As Objective: 9 Def, 1 Pt.
034/120 Swarm Tactics (Common) X3 +1 Atk, Soldier: +1 Atk for
each other friendly Soldier unit in your unit's zone, As Objective: 9 Def, 1
Pt.
035/120 Targeting Computer (Common) X1 +1 Atk, Torpedoes: +1
Atk, As Objective: 10 Def, 1 Pt.
036/120 Coruscant Navel Base (Common) X3 OBJECTIVE: 13 Def,
4 Pts.
037/120 Death Star Trench (Common) X3 OBJECTIVE: All Soldier
units get +1 Atk during battles and strikes, 12 Def, 2 Pts.
038/120 Executor Bridge (Common) X3 OBJECTIVE: May
move extra 1 Pt. when taking a move action, 11 Def, 2 Pts.
039/120 Jedi Academy (Common) X1 OBJECTIVE: Play Force card,
may move your unit at end of battle if it was not destroyed, 12 Def, 2 Pts.
040/120 Rebel Base (Common) X3 OBJECTIVE: Your units get +2
Atk during strikes, 9 Def, 1 Pt.
041/120 Acceptable Loss (Uncommon) X3 +1 Def, Leader: Destroy
another friendly Soldier unit in your unit's zone to deal 3 Dmg to the opposing
unit -- if it is destroyed, end this battle, As Objective: 8 Def, 1 Pt.
042/120 Alliance (Uncommon) X3 +1 Atk, Leader: +1 Atk for each
other friendly unit in your unit's zone, As Objective: 9 Def, 1 Pt.
043/120 Anakin's Pride (Uncommon) X1 +1 Def, Force (Any): Unless
your opponent's card this battle is a Force card, your unit gets +2 Atk, As
Objective: 9 Def, 1 Pt.
044/120 Bail Organa (Uncommon) X2 +1 Def, Leader: +3 Def against
Laser or Soldier units, As Objective: 9 Def, 2 Pts.
045/120 Blinding Explosion (Uncommon) X2 +1 Atk, Torpedo: +2
Def, As Objective: 8 Def, 2 Pts.
046/120 Blocked Shot (Uncommon) X1 +1 Def, Droid: Your opponent
rerolls any die in his or her base roll that is a 5 or 6, As Objective: 9 Def,
1 Pt.
047/120 Broadside Attack (Uncommon) X2 +1 Atk, Turbolaser:
If opposing unit has same number of Pts. as your unit, both units hit, Def.
9, 1 Pt.
048/120 Buzz Droid (Uncommon) X3 +1 Atk, Torpedoes: +3 Dmg
if the opposing unit is a Droid unit, As Objective: 9 Def, 1 Pt.
049/120 Call For Help (Uncommon) X0
050/120 Clone Pilot (Uncommon) X3 +1 Dmg, Lasers: +2 Def, As
Objective: 8 Def, 1 Pt.
051/120 Computer Access (Uncommon) X1 +1 Def, Droid: +3 Def
if your opponent has more units in your unit's zone than y ou do, As Objective:
9 Def, 2 Pts.
052/120 Consular Ship (Uncommon) X1 +1 Def, Luck (Any): When
your unit would take dmg, roll a die. On a 5 or 6 it is not damaged instead,
As Objective: 8 Def, 1 Pt.
053/120 Fear Leads To Anger (Uncommon) X1 +1 Def, Force (Any):
+1 Dmg for each damage counter on your unit, As Objective: 9 Def, 1 Pt.
054/120 Give Nothing Away (Uncommon) X3 +1 Def, Leader: +2
Def, As Objective: 9 Def, 1 Pt.
055/120 Greedo (Uncommon) X2 +1 Atk, Luck (any): +3 Atk. If
the opposing unit hits, your unit deals no dmg, As Objective: 8 Def, 1 Pt.
056/120 Han's Gambit (Uncommon) X1 +1 Atk, Luck (any): Unless
your opponent's card this battle is a Luck card, your unit gets +2 Atk, As Objective:
8 Def, 1 Pt.
057/120 Head-On Fight (Uncommon) X3 +1 Atk, Lasers: If the
opposing unit has the same number of build stars as your unit, both units hit,
As Objective: 9 Def, 1 Pt.
058/120 Lando's Deal (Uncommon) X1 +1 Def, Luck (any): The
opposing unit's combat bonus is ignored. (Abilities are not ignored), As Objective:
8 Def, 1 Pt.
059/120 Lock It Down (Uncommon) X0
060/120 Master's Touch (Uncommon) X3 +1 Atk, Force (1-3 Pts.):
Choose one before you make your base roll: +2 Atk; OR +2 dmg; OR +2 Def, As
Objective: 8 Def, 1 Pt.
061/120 Nien Nunb (Uncommon) X2 +1 Atk, Lasers: +1 Def for
each opposing unit in your unit's zone, As Objective: 9 Def, 1 Pt.
062/120 No Such Thing As Luck (Uncommon) X0
063/120 Orbital Mine (Uncommon) X1 +1 Dmg, Torpedo: +2 Dmg
vs 4-5 Pt. units, As Objective: 9 Def, 1 Pt.
064/120 Reload (Uncommon) X0
065/120 Repair (Uncommon) X1 +1 Def, Droid: Remove one damage
counter from your unit
066/120 Seismic Charge (Uncommon) X2 +1 Atk, Torpedo: If your
unit is dealt dmg, the opposing unit is dealt 1 Dmg after this battle, As Objective:
9 Def, 1 Pt.
067/120 Shield Breach (Uncommon) X1 +1 Dmg, Turbolaser: +2
dmg vs. 4-5 Pt. units, As Objective: 9 Def, 1 Pt.
068/120 Stolen Plans (Uncommon) X1 Luck (any): You may look
at your opponent's hand at the end of this battle after he or she draws a card,
As Objective:
069/120 Targeted Barrage (Uncommon) X3 +1 Dmg, Turbolaser:
+1 Atk, As Objective: 8 Def, 1 Pt.
070/120 Vader's Call (Uncommon) X3 +1 Atk, Force (1-3 Pts.):
Both units in this battle get +3 Atk, As Objective: 10 Def, 1 Pt.
071/120 Veteran Pilot (Uncommon) X3 +1 Dmg, Soldier: +1 Atk
for each Soldier unit in your unit's zone, As Objective: 9 Def, 1 Pt.
072/120 Wookiee Loyalty (Uncommon) X1 +1 Atk, Luck (any): If
your opponent's card this battle is a Luck card, your unit gets +2 Atk, As Objective:
10 Def, 1 Pt.
073/120 Asteroid Hideout (Uncommon) X1 OBJECTIVE: If one of
your units is in a battle with any unit with more Pts., may end battle by playing
a Luck card, 10 Def, 2 Pts.
074/120 Coruscant Industrial Zone (Uncommon) X3 OBJECTIVE:
Whenever another of your objectives is destroyed, put an extra 1 Pt. of units
into your home zone. Whenever you play an objective, put 1 Pt. of units into
your home zone from your reserves., 11 Def, 2 Pts.
075/120 Council Chambers (Uncommon) X2 OBJECTIVE: Your unit
gets +1 Atk when you play a Force card, 11 Def., 2 Pts.
076/120 Dagobah Swamp (Uncommon) X3 OBJECTIVE: When this objective
is revealed, put up to 5 Pts. of opposing units into their home zone. (End strikes
for units that leave your home zone.)
077/120 Death Star Hangar (Uncommon) X3 OBJECTIVE: When this
objective is revealed, put 2 Pts. of units into your home zone from your reserves,
11 Def, 2 Pts.
078/120 Detention Block AA-23 (Uncommon) X3 OBJECTIVE: All
Force abilities are ignored, 12 Def, 1 Pt.
079/120 Jedi Temple (Uncommon) X2 OBJECTIVE: Whenever one of
your 1-2 Pt. units would be destroyed, roll a die. On a 6 it is not destroyed.
Instead, put it into your home zone with no damage counters on it.
080/120 Tatooine Desert (Uncommon) X3 OBJECTIVE: All Luck abilities
are ignored, 12 Def, 1 Pt.
081/120 2-1B (Rare) X1 +1 Def, Droid: Remove 2 Dmg. counters
from your unit, As Objective: 8 Def, 1 Pt.
082/120 Admiral Ackbar (Rare) X1 +1 Atk, Torpedoes: +1 Atk
for each opposing Troop unit in your unit's zone, As Objective: 9 Def, 2 Pts.
083/120 Admiral Ozzel (Rare) X2 +1 Atk, Torpedoes: +4 Atk.
If your unit's attack misses, destroy your unit, As Objective: 9 Def, 1 Pt.
084/120 Anakin Skywalker (Rare) X3 +1 Atk, Force (1-3 Pts.):
+1 Atk, +1 Dmg, +1 Def, As Objective: 8 Def, 1 Pt.
085/120 Arvel Crynyd (Rare) X0
086/120 Assassin Droid (Rare) X1 +1 Atk, Droid: If your opponent
has played a card this battle, he or she discards it and its effects are ignored.
He or she may play another card. As Objective: 9 Def, 1 Pt.
087/120 Biggs Darklighter (Rare) X0
088/120 C-3P0 (Rare) X0
089/120 Count Dooku (Rare) X1 +1 Dmg, Force (Any): If your
opponent's card this battle is a Force card, your unit gets +3 Atk, As Objective:
8 Def, 1 Pt.
090/120 Darth Vader (Foil) (Rare) X1 +1 Dmg, Force (4-5 Pts.),
+1 Atk, +1 Dmg, +1 Def, As Objective: 8 Def, 1 Pt.
090/120 Darth Vader (Rare) X1 +1 Dmg, Force (4-5 Pts.), +1
Atk, +1 Dmg, +1 Def, As Objective: 8 Def, 1 Pt.
091/120 Darth Vader (Foil) (Alternate) (Rare) X3 +1 Dmg, Leader:
You may reroll your base roll -- if you do, you must use the second base roll
result, As Objective: 9 Def, 1 Pt.
092/120 General Grievous (Rare) X0 +1 Def, Force (any): If your opponent's card
this battle is a Force card, he or she discards it and its effects are ignored,
9 Def, 2 Pts.
093/120 Grand Moff Tarkin (Rare) X0
094/120 Jek Porkins (Rare) X3 +1 Atk, Soldier: +2 Atk vs. 1-2
Pt. units, 9 Def, 1 Pt.
095/120 Kit Fisto (Rare) X0
096/120 Lando Calrissian (Rare) X2 +1 Def, Leader: +2 Dmg against
a unit that has more build stars than your unit, As Objective: 8 Def, 2 Pts.
097/120 Leia Organa (Rare) X0
098/120 Luke Skywalker (Rare) X1 +1 Dmg, Torpedoes: If your
opponent's card this battle is a Force card, your unit gets +4 Def, As Objective:
9 Def, 1 Pt.
099/120 Mace Windu (Rare) X1 +1 Def, Force (any): If you play
this card first, your opponent may play only Force cards, As Objective: 9 Def,
1 Pt.
099/120 Mace Windu (Foil) (Alternate) (Rare) X2 +1 Def, Force
(any): If you play this card first, your opponent may play only Force cards,
As Objective: 9 Def, 1 Pt.
100/120 Obi-Wan Kenobi (Rare) X1 +1 Atk, Force (Any): If your
opponent's card this battle is a Droid card, he or she discards it and its effects
are ignored, As Objective: 9 Def, 1 Pt.
101/120 R2-D2 (Rare) X0
102/120 Wedge Antilles (Rare) X2 +1 Def, Lasers: +1 Atk for
each other Lasers unit in your unit's zone, As Objective: 9 Def, 2 Pts.
103/120 Yoda (Rare) X0
104/120 Cloud City (Rare) X2 OBJECTIVE: When this objective
is revealed, draw a card. Your maximum hand size is increased by one
105/120 Death Star Exhaust Port (Rare) X1 OBJECTIVE: Opposing
units may strike this objective only if it is the only one of your objectives
they can strike. If this objective is struck when face-down, the strike action
ends if another of your objectives could be struck, 14 Def, 1 Pt.
106/120 Galactic Senate (Rare) X0 OBJECTIVE:
107/120 Geonosis Droid Factory (Rare) X0 OBJECTIVE:
108/120 Kamino Cloning Facility (Rare) X1 OBJECTIVE: When this
objective is revealed, put up to four 1 Pt. units (that have the same name or
names as units in your home zone) into your home zone from your reserve, 12
Def, 2 Pt.
109/120 Mustafar Mining Platform (Rare) X3 OBJECTIVE: Whenever
you destroy an opposing unit, you may put 1 Pt. of units into your home zone
from your reserves, 12 Def, 1 Pt.
110/120 Senate Chambers (Rare) X1 OBJECTIVE: Your opponent
puts 1 fewer Pt. of units into his/her home zone when 1 of his/her home zone
when 1 of his/her objectives is destroyed, Def 11, 2 Pt.
111/120 Anakin Skywalker (Foil) (Rare) X2 +1 Def, Lasers: May
make 2 base rolls to hit, any hit deals dmg, As Objective: 9 Def, 1 Pt.
112/120 Chewbacca (Foil) (Rare) X2 +1 Dmg, Luck (any): If neither
unit is destroyed at the end of this battle, they battle again, As Objective:
8 Def, 1 Pt.
113/120 Count Dooku (Foil) (Rare) X1 +1 Def, Carrier: May shuffle
1 of opponent's objectives into his/her deck after this battle. He/she plays
a new face-down objective, As Objective: 9 Def, 2 Pt.s
114/120 Darth Vader (Foil) (Rare) X3 +1 Atk, Turbolasers: +1
Dmg for each of your opponent's revealed objectives, As Objective: 9 Def, 2
Pts.
115/120 Han Solo (Foil) (Rare) X1 +1 Atk, Luck (Any): +1 Dmg,
If you play this card first, your opponent may play only Luck cards, As Objective:
8 Def, 1 Pt.
116/120 Leia Organa (Rare) X0
117/120 Luke Skywalker (Foil) (Rare) X1 +1Atk, Lasers: If base
roll is 11 or 12, opposing unit is destroyed and battle ends, As Objective:
9 Def, 1 Pt.
118/120 Obi-Wan Kenobi (Rare) X0
119/120 R2-D2 (Foil) (Rare) X1 +1 Def, Luck (Any): If your
unit would be destroyed, roll a die. On a 4-6 it is not destroyed instead. It
now has a number of damage counters on it equal to its Shields -1, As Objective:
8 Def, 1 Pt.
120/120 Yoda (Foil) (Rare) X1 +1 Def, Force (any): This combat
action, icons on cards you play are wild iconds that have "Unit: Any,"
As Objective: 10 Def, 2 Pts.
S1 Admiral Piett (Uncommon) X3 +1 Atk, Carrier: If opposing
unit is destroyed, each player may put two 1 Pt units from his/her reserves
into your unit's zone. As Objective: 8 Def, 2 Pts.
S2 Boarding Party (Uncommon) X3 +1 Atk, Carrier: If the opposing
unit is not destroyed, put it into your home zone after this battle begins.
As Objective: 10 Def, 1 Pt.
S3 Tractor Beam (Uncommon) X3 +2 Def, Turbolaser: After this
battle ends, you may put a unit that has fewer build stars than your unit into
your unit's zone from an adjacent zone. As Objective: 9 Def, 1 Pt.
S4 I Am Your Father (Rare) X3 +1 Atk, Force (any): The opposing
unit uses your unit's defense result instead of its own, As Objective: 9 Def,
1 Pt. (Wal-Mart Exclusive Card)
S5 No Disentigrations (Rare) X3 +1 Dmg, Leader: +3 Dmg if opposing
unit would be destroyed, it is not destroyed instead. It now has a number of
Dmg counters on it equal to its Shields -1, As Objective: 9 Def, 1 Pt. (Target
Exclusive Card)
S6 Meditation Chamber (Rare) X3 +1 Def, Force, affecting 4-
and 5-Pt units: If the opposing unit is destroyed, you may choose another opposing
unit in your unit's zone for your unit to immediately battle. As Objective:
9 Def, 1 Pt. (Hobby stores Exclusive Card)
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