Total of 3 miniatures
11/16-13/16 Marro Stingers, marro, common squad, stingers, wild, Medium 4
Life 1, Move 5, Range 5, Attack 3, Defense 3, 60 points
Stinger Drain: After moving and before attacking, you may roll the 20-sided die. If you roll a 1-4, you must destroy a Marro Stinger you control and you cannot attack this turn. If you roll a 5-9, add 0 to the attack value of this card. If you roll a 10 or higher, add 1 to the attack value of this card.
Simple Version: Move 5, Range 5, Attack 3, Defense 3, Marr, Swarm of the Marro, 11/16-13/16
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