Total of 1 miniature
19/21 Runa, kyrie, unique hero, warrior, tricky, Medium 5
Life 5, Move 6, Range 1, Attack 3, Defense 3, 120 points
Helm of Mitonsoul Aura: After moving and before attacking, Runa may use her Helm of Mitonsoul Aura. When using the Helm of Mitonsoul Aura, you must roll the 20-sided die for all figures within three cear sight spaces of Runa, one at a time. If you roll a 20, destroy the figure. Runa's Helm of Mitonsoul Aura does not affect Runa.
Flying: When counting spaces for Runa's movement, ignore elevations. Runa may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Runa starts to fly, if she is engaged she will take any leving engagement attacks.
Simple Version: Move 6, Range 1, Attack 5, Defense 6, Valhalla, Dawn of Darkness 19/21
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