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Icons: The Legend of Drizzt Scenario Pack
Release Date: October 2007


Total of 3 miniatures

This is the first scenario pack released in the Icons series. It's the first gargantuan dragon to include other miniatures. This is in the tradition set forth by the huge Attack on Endor pack in the Star Wars Miniatures line, which included a huge AT-ST and two Imperial soldiers (Stormtrooper and Biker Scout).


CHAOTIC GOOD

1/3 Drizzt, Drow Ranger (Rare)
87 points/Epic: 235 points

"I am Drizzt Do'Urden, ranger of Gwaeron Windstrom, guardian of Icewind Dale. I have come to kill you."

From the mind of bestselling Forgotten Realms writer R.A. Salvatore, Drizzt is one of the most popular D&D characters ever created. Previously there was one other Drizzt miniature released in the Dungeons & Dragons Miniatures line. His ally Gueneywvar has also been released as a miniature. This version of Drizzt comes standard with both normal and Epic versions (cards). The previous version was a normal level Drizzt but an Epic version card was released later through DCI prize support (also available in PDF on the Wizards of the Coast website).

This 87-point version of the humanoid - drow - elf Drizzt is a Commander 3 (Effect: Unique followers gain attack +3, damage +5, and save +3. Warband building: Unique LG creatures are legal in your warband.), Level 12, Melee Attack: +15/+15/+10 (10 magic +5 cold), Special Abilities: Unique, Blind-Fight, Conceal 6, Mobility (+4 AC against attacks of opportunity), Scout, and Spell Resistance (May ignore spells unless the caster rolls 11+). He also has AC 21, Speed 8, and 90 HP.

The 235-point Epic version is a Commander 5 (same effects as normal version), Level 13, Melee Attack: +19/+19/+14 (15 magic + 5 cold), Special Abilities: Unique, Blind-Fight, Conceal 6, Dual Activation (Can take two turns in each round; each turn counts as 1 of your activations in that phase), Keen Critical 18 (Scores critical hits on melee attack rolls of natural 18-20), Mobility, Orc Slayer (Damage +10 against Orc enemies), Spell Resistance. He also has AC 23, Speed 8, and 150 HP.


CHAOTIC GOOD

2/3 Wulfgar (Rare)
54 points/Epic: 156 points

The king of Mithral Hall, Bruenor Battlehammer, forged the mighty hammer Aegis-Fang for his adoptive son Wulfgar.

Also from the mind of bestselling Forgotten Realms writer R.A. Salvatore, Wolfgar is one of the popular D&D characters and an ally of Drizzt. This is the first Wulfgar miniature released in the Dungeons & Dragons Miniatures line. He comes with both normal and Epic versions (cards).

This 54-point version of the humanoid - human Wulfgar is a Commander 1 (Effect: Each follower without Fearless that succeeds on a morale check can make 1 immediate melee attack against 1 adjacent enemy.), Level 8, Melee Attack: +16/+11 (25 magic), Ranged Attack: +14, range 12 (15 magic), Special Abilities: Unique, Bite of Aegis-Fang - 1 use (Replaces attacks: line 12, 15 magic damage, DC 17 negates), and Willing to Follow Heroes (This commander can benefit from the Commander Effects of other Unique commanders in your warband as though it were a follower). He also has AC 14, Speed 8, and 110 HP.

The 156-point Epic version is a Commander 2 (same effects as normal version), Level 12, Melee Attack: +22/+17 (30 magic), Ranged Attack: +18, range 12 (25 magic), Special Abilities: Unique, Bite of Aegis-Fang - 1 use (Replaces attacks: line 12, 25 magic damage, DC 22 negates), Battle Cry (Replaces attacks: Each adjacent enemy must make a morale save.), Hurling Charge (This creature can make its ranged attack against a creature it charges during its charge movement before it makes its melee attack.), and Willing to Follow Heroes (This commander can benefit from the Commander Effects of other Unique commanders in your warband as though it were a follower). He also has AC 17, Speed 8, and 250 HP.


CHAOTIC EVIL

3/3 Gargantuan White Dragon (Great Wyrm) (Rare)
500 points

This monstrosity of dragons is the third gargantuan to be released in the D&D miniatures line. In the tradition of the collosal Imperial AT-AT released in the Star Wars Miniatures line, this beast features an oversized game card with all its stats and special abilities.

At Level 15, this great wyrm packs a punch -- well, a bite at +23 dealing 35 magic damage or a claw at +21 dealing 35 magic damage.

Its special abilities include: Independent, Not Subject to Commander Effects, and Flight. Its flight speed is F6.

With an AC of 27 and 600 hit points -- it will be difficult for most normal parties to take it down. In addition, its melee reach of 3 will allow it to attack many melee characters that can't quite get to it yet.

Other special abilities include: Almighty (Not affected by allies' spells), Aura of Fear 5 (Enemies in squares threatened by this creature get morale save -5), Breath Weapon -- 2 uses (Cone, 60 cold damage; DC 27), Icewalking (Ignores slippery surface terrain), DR 5, Fearless, Immune Cold, Spell Resistance, Indomitable (If this creature is subject to any effect that would eliminate it but that does not deal damage, it is not destroyed but instead takes 100 damage), Massive (This creature can end its move in pits. It can move through and end its movement in walls as though in difficult terrain; it cannot see through walls. Enemies can attack this creature within a wall only if 1 full square of wall does not lie between it and the attacker.), Roar -- 1 use (Cone, affected creatures make a morale save), and Tail Slap 20 (20 damage to 1 adjacent enemy, and push it 2 squares if Huge or smaller). It does have one weakness -- Double Damage from Fire.

Here's the way it works... This creature begins with 600 hit points and 6 activations per round; each activation counts as 1 of your 2 activations in a phase. On each activation, choose 1 of the options below. Each option can be used only once per round. For every 100 points of damage this creature takes, reduce its number of activations by 1. Whenever a damage-dealing or other harmful effect would apply on each of this creature's activations, it affects only the first activation in each round.

Its options for activations are as follows: Move, Move, Bite, Move & Claw, Move & Claw, Breath, Tail Slap, or Roar. Because Move and Move & Claw are listed twice, they could actually be done twice in a round.


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