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Medieval Fantasy
LAWFUL GOOD/CHAOTIC
GOOD
D&DB2 Eberk, Adventurer (Uncommon)
Points: 16
Level: 3
Speed: 4
Armor Class: 20
Hit Points: 25
Melee Attack: +4
Melee Damage: 5
Ranged Attack: --
Ranged Damage: --
Type: Humanoid (Dwarf)
Commander Effect: N/A
Special Abilities: Unique (Only 1 of this creature in your
warband), Save +4, Turn Undead 2 with one
use per campaign
Spells: Cleric Spells 1st -- cure light wounds (touch;
heal 5 Hit Points) with two uses memorized, magic weapon (touch; +1
attack, ignore Damage Reduction), 2nd -- divine protection (your warband;
+1 Armor Class, save +1), spiritual weapon (sight; melee attack at
+5 against target creature whenever it activates, 5 damage)
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