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Medieval Fantasy
LAWFUL GOOD/CHAOTIC
GOOD
D&DB1 Aramil, Adventurer (Uncommon)
Points: 13
Level: 3
Speed: 6
Armor Class: 13
Hit Points: 20
Melee Attack: +1
Melee Damage: 5
Ranged Attack: +5
Ranged Damage: 5
Type: Humanoid (Elf)
Commander Effect: N/A
Special Abilities: Unique (Only 1 of this creature in your
warband)
Spells: Sorcerer Spells 1st -- mage armor (self; +4
Armor Class) with three uses memorized, magic missile (sight; 5 damage),
ray of enfeeblement (range 6; attack -2, damage -5 [minimum 5])
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